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J. H. Decanini

J. H. Decanini

J. H. Decanini is a Mexican author whose work explores science fiction, psychological thrillers, and ordinary people confronted with extraordinary circumstances.

He is the creator of The GAMER Program, an apocalyptic saga built around a simple question: What if all those years spent playing video games weren't wasted time—but training for something much greater?

Blending science fiction, action, horror, and gaming culture, The GAMER Program imagines a world in which skills developed through countless hours of gaming may become genuine tools for survival.

Decanini is also the author of Belial, a dark psychological crime thriller that examines a different question: how much of human behavior is shaped by morality—and how much by fear of the consequences?

His fiction frequently explores characters living in worlds where conventional rules begin to collapse, using psychology, speculative ideas, and elements of popular culture to examine freedom, morality, survival, and human nature.

At the heart of The GAMER Program lies a fantasy familiar to generations of players:

What if all that time spent gaming had been preparing you for the real world?

Learn more about the creation of The GAMER Program by clicking this link: here
 

  • Psychologist and Graphic Designer

  • Novelist and blogger at www.nerdcast.net

  • Gamer since childhood

  • Lover of science fiction and adventure literature

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Inside the Mind - J. H. Decanini

J. H. Decanini
  • What inspired you to start writing?
    As a child, I watched a lot of cartoons and would imagine the characters doing things different from what was happening on TV. Sometimes, I’d picture confrontations between characters from different series. That’s how I began wanting to tell stories—starting with existing characters, and later moving on to develop my own.
  • Can you tell us a little about your latest book?
    This is the omnibus edition of my *The GAMER Program* trilogy. The goal is to combine all three books into a single volume, with adjustments to the pacing and a structure optimized for a linear reading experience. It is a work of military science fiction about video gamers who are recruited to confront a threat they are already well-acquainted with from the virtual world. Although everything in the book takes place in the real world—there are no LitRPG elements here.
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