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Q: What inspired you to start writing?
As a child, I watched a lot of cartoons and would imagine the characters doing things different from what was happening on TV. Sometimes, I’d picture confrontations between characters from different series. That’s how I began wanting to tell stories—starting with existing characters, and later moving on to develop my own.
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Q: Can you tell us a little about your latest book?
This is the omnibus edition of my *The GAMER Program* trilogy. The goal is to combine all three books into a single volume, with adjustments to the pacing and a structure optimized for a linear reading experience. It is a work of military science fiction about video gamers who are recruited to confront a threat they are already well-acquainted with from the virtual world. Although everything in the book takes place in the real world—there are no LitRPG elements here.
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Q: How do you create your characters?
My characters are based on people I know, popular archetypes, and media personalities who have caught my attention. These serve primarily as references for constructing their appearance. As for their personalities, that is my own interpretation based on how I perceive each character.
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Q: What does your typical writing day look like?
It’s an ordinary day, as I hardly spend any time writing. I’m an amateur; writing isn’t my primary activity. On a typical day, I don’t write anything beyond text messages for my clients.
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Q: What has been the most rewarding part of being an indie author?
I’m simply fulfilling a childhood fantasy: seeing my story in print. Unfortunately, I haven’t managed to connect with a larger audience.
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Q: What’s one challenge you’ve faced in your writing journey?
Getting myself known. There are many of us writing, but few of us reading. Nowadays, people don’t want to read, and the few who do only read proven formulas or the works of famous authors. Carving out a space in this world is basically impossible.
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Q: Do you have any favorite writing tools or apps?
None; I just write using a word processor. I make use of tools that are available for free. With AI, I can carry out more in-depth revisions, but the writing process itself is entirely my own.
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Q: What advice would you give to new or aspiring indie authors?
Don’t expect money or readers; do it simply for the joy of doing it. The likelihood of being read by a large audience—rather than just a few people—is extremely low. And as for earning any money—forget about it.
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Q: How do you handle book promotion as an indie author?
I pay for it out of my own pocket, yet I see that nothing works. I make various attempts that only consume resources, but the result remains the same: there are no readers.
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Q: What’s next for you? Are you working on a new book?
I would like to write a sequel to *The GAMER Program*; I have the concept and various scenes in mind. But writing is time-consuming, and dedicating that much time to something that no one but me will ever read makes it feel pointless. For now, I’m torn between continuing to try—it’s already been 10 years—or letting the story die for good and moving on with my life.